Obstacle driven RRT implementation for quad‐rotor motion planning
This paper presents the development of a version of RRT* optimized for indoor environments, called biased RRT*. The numerical analysis results showed promising benefits, especially for quick path generation in case of a large number of obstacles or small holes. In practice, this could be useful for crowded, dynamic indoor environments, allowing for quick recomputation of the global path in case of a change in environment, newly detected obstacles, or even continuous computation of the global path. Additionally, it is shown that RRT could be combined with a local path planner like MPC to create a full offline-online integrated motion planner for quad-rotors in 3D environments.
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